// main cutscenes

# introduction

    {!introduction}
    *g_0 [box_close][bg_enablemissingbg_1][bg_voidopacity_1_1][text_shadow_1][music_set_cutscene_void_1][iris_disappear][iris_mvanim_irisIdle_0][iris_move_0_-1085_100][camera_speed_4][camera_tween_0_0][bg_irisoutline_0.6_0.05][bg_layeropacity_1_0_1][bg_layeropacity_2_0_1][bg_layeropacity_3_0_1][bg_layeropacity_4_0_1][bg_irisoutline_0.5_1][wait_20][screen_blackout_0_1][wait_50][camera_mode_1][bg_spawnvoidparticles_1][wait_150][twili_anchortocamera][twili_mirror_0][twili_play_introAnim1][wait_2][iris_appear][twili_wait][bg_voidbgcolor_1_0.001][twili_play_introAnim2][twili_loop_1][camera_speed_0.5]|guardian_voice|[text_pos_30_60][wait_40]Hero.
    [text_pos_20_30][wait_50]Fated hero.
    [text_pos_60_70][wait_50]Our circumstances are [wait_50]/most dire.
    [text_pos_30_65][wait_50]Purify my land of evil.[wait_70]/Of malice and rot.
    [text_pos_15_40][wait_50]Seek aid from one [wait_50]/with eye of violet.
    [text_pos_65_30][wait_50]I await eagerly. [wait_50]/To witness [wait_40]your devotion.
    [text_pos_20_70][wait_70]Make haste, [color_iris]Bronze Wolf[color_larkspur].
    [text_pos_30_30][wait_50]The [color_aster]Violet Fox[color_larkspur] awaits.
    [text_pos_60_50][wait_80]Alone [wait_50]and afraid.
    [twili_loop_0][text_shadow_0][music_clear_album][wait_60][twili_wait][bg_spawnvoidparticles_0][camera_speed_4][twili_play_introAnim3]{[wait_70][screen_tintstrength_1][bg_irisoutline_0_0.008]}[twili_wait][camera_tween_0_0]|fade_from_void|[wait_65][twili_guess_1_iris][twili_play_introAnim4][twili_wait][wait_110][store_introPlayed 1]|start_room|[text_pos_def_def]|normal_voice|{[wait_80][bg_enablemissingbg_0]}[box_end]

# aster

    {!aster.tooHigh}
    *0a_1 |aster_st1|[wait_40]You can't get up there, [wait_20]can you?|aster_cam1||aster_cldoor|
    *i_0 |aster_cam2|[wait_40](...)|aster_clean1|
    |aster_cam3|

    {!aster.doorClosed}
    *0a_1 |aster_st2|[wait_50]Are you trapped?|aster_cam4||aster_tri1|
    *i_0 |aster_cam5|[wait_60](...)|aster_clean2|
    |aster_cam6|


    {!aster}
    *0a_1 |aster_st3|[wait_10]Do you need help?
    |aster_tense|[wait_50]...I can help you.
    [wait_60][speed_6]But I don't work for free[wait_30].[wait_30].[wait_30].
    *a_id1 |aster_scare1|[speed_8]...And it won't be cheap.|aster_clean3|
    *a_id2 |aster_stmusic|[wait_50]Cat got your tongue?
    *i_id1 [box_close][wait_80][box_open][speed_12][wait_80]...How [wait_40]are you doing that?[speed_18]
    *a_id2 [wait_60]...Doing what?
    *i_id1 [speed_16][wait_40]...Floating.
    [wait_50][p_i_lup2][wait_80]...Is this a dream?[speed_18]
    *a_id2 [box_close][wait_60][box_open][speed_15][wait_40]I don't know. [wait_50]Doesn't matter.|aster_routeleverdialogue|

        {!!fork1_1}
    	*a_id1 |aster_camup|[wait_10]I was watching you jump for that lever up there.
    	*a_cl2 [wait_10]You barely even made it half way. [wait_50]It was sad.[nextline_!fork3]

    	{!!fork1_2}
    	*a_id1 |aster_camup|[wait_10]I was hoping you'd jump for that lever up there.
        *a_cl2 [wait_10]You didn't even try. [wait_50]What a letdown.[nextline_!fork3]

    {!!fork3}
    *a_id2 [wait_50]...I'll pull it for you. [wait_50]But there'll be some strings attached.
    *i_id2 |aster_camback|...Okay?
    *a_id1 [wait_30]This place is dangerous.
    *a_id2 [wait_40]I'm coming with you, [wait_20]and you're gonna protect me. [wait_50]Deal?
    *i_id1 [box_close][wait_90]|stand_up_slow|[wait_140][box_open][wait_60]That's it?
    [wait_60][p_i_id2][wait_10]What's the catch?
    *a_id2 [wait_40]What?
    *i_id1 [wait_20]I thought you said it wouldn't be cheap.
    *i_id2 [wait_40]You didn't have to trap me. [wait_40]I would've helped you.
    *i_id1 [box_close][wait_120][box_open][wait_30]...Sure. [wait_40]I don't know where I'm going, [wait_20]but you can come with me.
    *a_id2 And don't speak unless spoken to. [wait_40]That's my last condition.
    *i_id1 [wait_70]...Why?
    *a_id2 [wait_10]Because I said so. [wait_50]Do you wanna die in here?
    *i_id1 [wait_70]...No. [wait_50]I guess not.
    *a_id2 [wait_10]Great.
    *a_id1 |aster_pullleverprep||aster_stopmusic||aster_pulllever|[wait_30]Done.
    *a_id2 [speed_18][wait_10]Now go. [wait_50]Vamoose.
    [aster_waitfornextscene_asterCotd_0_1]|aster_end|

    
# aster cotd

    {!asterCotd}
    *i_id1 |start_cotd_scene|[wait_30]I have a question.
    *a_id1 [wait_10]Were you spoken to?
    [wait_50][p_a_id2][wait_10]No. [wait_50]Don't talk to me.
    *a_cl2 [box_close]|mute_ambiance|[wait_140][box_open][wait_10][music_set_cutscene_emptybliss_1][wait_90]What's your question?
    *i_id1 [wait_50]...Do you know where we are?
    *i_id1 [wait_30]Do you live here?
    *a_id1 [wait_80]...No. [wait_50]And I don't know.
    *a_id2 [wait_30]If I did, [wait_20]I wouldn't be talking to you.
    *i_id1 [wait_20]Right. [wait_60]That makes sense.
    *i_id2 [box_close][wait_150][box_open][wait_40]I guess I'm glad I ran into you, [wait_10]though.
    *i_sm1 [wait_20]Wherever we are, [wait_20]it's nice to have some company.
    *a_id1 [wait_50]Company? [wait_50]As if.
    *a_id2 I don't think you'll find me very good company.
    *i_id1 [wait_10]No?
    *i_id1 [wait_30]I'm not alone, [wait_20]so I'd say I already do.
    *a_id2 [wait_90]You talk too much.
    *a_id1 [box_close]|resume_ambiance|[music_clear_album][wait_180][aster_face_1_0]|turn_around_sound|[wait_15][box_open][wait_30]Are you just gonna stand there?
    *a_id2 We're burning daylight. [wait_40]Move.
    |end_call_slow|

# sword

    {!sword}
    *i_id1 [box_close][aster_draworder_bottom][iris_draworder_bottom][camera_mode_1][twili_mirror_0][music_clear_album]|twili_setup_iris|[twili_play_swordScene][twili_wait][wait_60][box_open][wait_60]...What's up?
    *a_id2 [box_close][wait_30]|progress_twili_no_box|[wait_60][box_open][wait_60]...A sword.
    *a_id1 [box_close][wait_50]|progress_twili_no_box||mute_ambiance|[wait_20][box_open][music_set_cutscene_nightshift][wait_40]Let's take it.
    *i_id1 [box_close][wait_50][box_open][wait_50]Alright. [wait_50]Good idea.
    *i_id2 [wait_50]I can get it.
    *a_id1 |progress_twili|[wait_10]Please. [wait_50]As if I need your help.
    *a_id2 [wait_20]I said I need you to protect me, [wait_20]not wait on me hand and foot.
    *a_cl2 [wait_30]And I'm trained in sword fighting, [wait_10]you know.
    *a_id2 |progress_twili_no_box|[wait_40][box_open][wait_30]It's all in the legs. [wait_50]Watch.
    *i_id2 [box_close][music_volume_0_0.02]|progress_twili|[wait_50]Looks tough.
    [wait_60][p_i_sm1][music_volume_1_0.005][wait_10]Good try, [wait_10]though. [wait_40]Can I give it a shot?
    *a_id2 [wait_20]Shut up. [wait_40]As if you could even make it budge.
    *a_cl2 [box_close][wait_80]|progress_twili|[wait_5]...Fine. [wait_50]Don't take all day.
    *i_sm2 [box_close][music_volume_0_0.02][wait_40]|progress_twili_no_box|[wait_30][box_open][wait_40]Wow. [wait_40]It's really in there.
    *a_id1 [music_volume_1_0.01][wait_10]Yeah, [wait_20]I know.
    *a_id2 [wait_50]...Come on. [wait_50]Let's just leave it.
    *i_sm1 |progress_twili|[wait_10]Can we try together first?
    *a_id2 [wait_80]Together?
    *i_sm1 [wait_10]Yeah.
    *a_id2 [box_close][wait_80]|progress_twili|[wait_20]No.
    *a_id2 [box_close][wait_90]|progress_twili|[wait_60]Move over.
    *a_id1 [box_close][wait_40][music_volume_0_0.02]|progress_twili|Alright. [wait_40]Pull.
    *i_sm2 |progress_twili|[wait_20]Look at that. [wait_60]That's teamwork.
    *a_id1 |progress_twili|[wait_30]I'm gonna hold onto this.
    *a_id2 [wait_20]You'll be more useful with all your fingers intact.
    *i_id1 [wait_30]Alright.
    *i_id2 [box_close][wait_10][music_volume_1_0.003]|progress_twili_no_box|[wait_60][box_open][wait_60]You can drop the act, [wait_15]by the way.
    *a_id2 [wait_70]...What?
    *i_id2 [wait_40]You know what I'm talking about.
    *a_id2 [wait_70]...I really don't.
    *i_id1 [wait_20]The act.
    *a_id1 [wait_40]...What act?
    *i_id1 [wait_30]You know.
    [music_clear_album][wait_70][p_i_sm2][wait_20]When you were pretending you couldn't pull the sword out. [wait_50]I know you were just trying to make me feel better.
    *i_id1 [box_close][wait_180][box_open][wait_60]Wow. [wait_40]Not even a smile?
    *a_id2 [wait_70]Are you finished?
    *i_id2 |resume_ambiance|[wait_80]Tough crowd.
    *a_id2 [wait_20]We don't have time for this.
    *a_id2 [wait_30]Move. [wait_50]The smell of this cave is nauseating.
    [iris_ground][aster_waitfornextscene_swordCotd_1_1]|anim_end_part|

# sword cotd

    {!swordCotd}
    *i_id1 |start_cotd_scene|[wait_30]|mute_ambiance|What kind of sword training do you have?
    *a_id1 [wait_80]...Fencing. [wait_50]If you must know.
    *i_id1 [music_set_cutscene_float][wait_50]Fencing.
    *i_sm2 [wait_30]That's cool. [wait_50]Maybe you could show me some techniques sometime.
    *i_sm2 [wait_10]I mostly just teach unarmed close-range combat, [wait_20]but I have some experience with Kenjutsu.
    *a_id1 [wait_70][p_a_ln1][wait_30]...Teach?
    *i_sm1 [wait_20]Yeah. [wait_50]I'm a combat instructor at an academy.
    *a_id1 [wait_60]Huh.
    [wait_60][p_a_id2][wait_10]...Must be a pretty shabby school if one of its instructors has form as sloppy as yours.
    *i_sm2 [wait_30]You know, [wait_20]I was just thinking the same thing. [wait_40]I really need to work on my form.
    *i_sm1 [wait_20]I don't really like how much we have to fight here, [wait_20]but on the bright side, [wait_10]at least it's some good practice.
    *i_sm2 [box_close][wait_110][box_open][wait_10]And you know, [wait_20]I wouldn't mind some help fighting if you ever feel like pitching in.
    *a_id1 [wait_70]...No. [wait_50]Your one job is to fight.
    *a_id2 If you can't manage that without my help, [wait_20]I'm putting you back in that cave.
    *i_sm2 [wait_30]Alright. [wait_40]But the offer's always open.
    *a_id2 I'm not fighting.
    [box_close][music_clear_album][wait_50][aster_face_0_0]|turn_around_sound|[wait_30][box_open][wait_20]Start moving. [wait_50]The smell is giving me a headache now.
    |resume_ambiance||end_call_slow|

# sword primer

    {!swordPrimer}
    *a_id2 [box_close][aster_idle_idle][aster_waitanim_0][camera_speed_0.5][camera_tween_40_def][camera_zoom_1][iris_mvanim_irisRun_6][iris_mvfinishanim_irisRun_6][iris_move_250_0_3][wait_20][music_volume_0.3_0.01][aster_move_140_def_1][aster_appear][wait_10][iris_mvanim_irisSkidding_3.5][iris_mvfinishanim_irisSkidding_150][iris_move_20_0_1][wait_20][iris_mvanim_irisSkidding_150][iris_move_5_0_0.15][wait_40][iris_animation_irisSkid_4][wait_30][camera_speed_1][camera_focus_aster][box_open]This a trap.
    *i_id1 |stand_up_slow|[wait_10]Oh. [wait_40]Okay.
    *a_id1 You said you can use the sword we found?
    *i_id2 [wait_20]I'd say so.
    *a_id2 Then when you go in there, [wait_20]give me a signal and I'll pass it to you.
    *i_id2 Sounds good.
    [music_volume_1_0.01]|end_call|

# motive

    {!motive}
    *i_id1 [box_close][aster_draworder_bottom][iris_draworder_bottom][camera_mode_1][twili_mirror_0][music_clear_album]|twili_setup_iris|[twili_play_motiveScene][twili_wait][wait_60][box_open][wait_50]...Look at all these.
    *a_id2 [box_close]|mute_ambiance||progress_twili_no_box|[wait_20][box_open][music_set_cutscene_silenthill][wait_80]Why are you stopping?
    *i_sm2 [wait_20]So we can enrich ourselves. [wait_50]With knowledge.
    *i_lup1 [box_close][wait_80][box_open][wait_20]You'll have to read all these to me, [wait_10]though. [wait_50]I'm not a very strong reader.
    *i_id2 [wait_20]One time it took me a whole year to get through a single book. [wait_50]And I read half of it upside down by accident.
    *i_sm2 [wait_20]It's not my fault. [wait_50]They just make picture books so complicated these days.
    *i_id2 [box_close][wait_120][box_open][wait_50]Still nothing? [wait_50]I thought for sure that one would get you.
    *a_id2 [box_close]|progress_twili|[wait_20]We don't have time for this. [wait_50]Put that thing back and let's go.
    *i_id1 [wait_30]The pages are faded, [wait_15]but I can still read this one. [wait_50]It looks like a biography.
    *i_id2 [wait_40][speed_10]"Life and works of [color_larkspur]Larkspur Euclase[color_white], [wait_25]Master Portraitist".[speed_18]
    *a_id1 [box_close][wait_100][box_open][wait_50][speed_10]"[color_larkspur]Larkspur[color_white]"?[speed_18]
    [wait_70][p_a_ldn][wait_10]...I've heard that name before.
    *i_id2 [wait_10]You have?
    *a_id1 [wait_40]...Yeah.
    *a_ldn [wait_40]I heard a voice. [wait_60]Whispering to me.
    [wait_60][p_a_id1][wait_10]I was just told I need to find them.
    *i_id2 [wait_40]What's so important about them?
    *a_id2 [wait_60]I don't know.
    *i_sm2 [box_close][wait_90][music_clear_album]|progress_twili|[wait_10]Alright. [wait_40]Well this should help us look for them, [wait_10]then.
    *a_id1 [wait_70]...I never asked for your help.
    *i_sm2 [wait_20]I don't mind. [wait_50]We're in this together, [wait_10]right?
    *a_id2 [box_close]|mute_ambiance|[wait_120][box_open][music_set_cutscene_emptybliss][wait_50]...What's with you?
    *i_id1 [wait_40]What?
    *a_id1 [wait_40]...Why are you trying to be all helpful? [wait_50]I didn't ask for this.
    *a_id2 [wait_40]If you're expecting me to be nice to you, [wait_20]you can forget it.
    *i_lup2 [box_close][wait_120][box_open][wait_60]...I guess... [wait_50]this is just my way of apologizing.
    *a_id2 [wait_40]Apologizing?
    *i_ldn2 [wait_50]...Apologizing... [wait_40]because I did something terrible.
    *i_id1 [wait_40]...Something terrible to you.
    *a_id2 [speed_14][wait_70]...Okay?
    *i_cl2 [wait_40]You see, [wait_20]I...
    [music_clear_album][wait_70][p_i_sm2][speed_19][wait_10]...I started this conversation without being spoken to.[speed_18]
    *i_id1 [box_close][wait_50]|progress_twili_no_box||resume_ambiance|[wait_180][speed_12][box_open][wait_60]You [wait_50]laughed at my joke?[speed_18]
    *i_id1 [wait_70][p_i_sm2][wait_20]So you're not joyless after all.
    *i_id1 [box_close][wait_100]|progress_twili_no_box|[wait_120][box_open][speed_10][wait_60]...Nice [wait_60]swing.
    *i_sm2 [box_close][wait_90][speed_16][box_open]|resume_ambiance|[wait_30]...It's, [wait_30]uh, [wait_60]fine. [wait_60]I won't tell anyone you laughed.[speed_18]
    *a_id2 [box_close][wait_40]|progress_twili|[wait_10]Stop talking.
    *i_sm2 [wait_20]Sorry. [wait_40]There I go breaking that rule again.
    *a_id2 [wait_20]And wipe that stupid grin off your face.
    *i_sm2 [wait_20]I can't help it.
    *i_sm1 [wait_50]I just can't believe I got you to laugh.
    *a_cl1 [box_close][wait_200]|progress_twili|[speed_14][wait_30]Just... [wait_60]We're not friends, [wait_20]okay? [wait_50]I don't want to be your friend.
    *a_id1 [wait_5]I want to go home [wait_30]and never speak to you again. [wait_60]You're only here because you're useful.
    *a_cl1 [wait_40]Just... [wait_50]leave me alone.[speed_18]
    [box_close][wait_60]|progress_twili_no_box||end_call_slow_from_crouch|

    
# names

    {!names}
    *i_id1 [box_close][music_clear_album]|twili_setup_iris|[twili_play_irisSlowToStop][twili_wait][camera_speed_0.3][camera_zoom_1][wait_80][box_open][wait_50]Hey.
    *i_lup1 [box_close][wait_100]|stand_up_slow|[wait_30][box_open][wait_30]...Are you still there?
    *a_id2 [box_close]|mute_ambiance|[aster_move_def_def_0][wait_20][aster_appear][camera_speed_0.7][camera_focus_aster][wait_50][box_open][music_set_cutscene_emptybliss_1][wait_30]Whatever this is, [wait_20]make it quick.
    *i_id1 [wait_30]I just realized I never introduced myself.
    *i_sm2 [wait_50]I'm [color_iris]Iris[color_white]. [wait_30][name_Iris][wait_50]It's nice to meet you.[store_irisNameRevealed 1]
    *a_id2 [wait_80]...Okay. [wait_50]I'm not gonna remember that.
    *i_sm1 [wait_20]What's your name?
    *a_id1 [wait_50]...My name?
    [wait_70][p_a_lup2][wait_10]As far as you're concerned, [wait_20]I don't have one.
    *i_sm2 [wait_10]Come on. [wait_40]Everybody has a name.
    *i_sm1 [wait_30]I told you mine. [wait_50]It's only fair.
    *a_id2 [wait_10]Life isn't fair.
    *a_id2 [box_close][wait_60][aster_face_1_0]|turn_around_sound|[wait_70][box_open][wait_40]I don't want to be your friend. [wait_50]And I don't like repeating myself.
    *a_id1 [wait_60]Now get moving. [wait_50]We don't have time for this.
    *i_sm2 [wait_50]I'll figure it out.
    *a_id2 [box_close][music_clear_album]|resume_ambiance|[wait_50][aster_face_0_0]|turn_around_sound|[wait_5][box_open][wait_5]No you won't.
    *a_ldn [box_close][wait_80][box_open][wait_70]...No you won't.
    |end_call_slow|



# first boost

    {!firstBoost}
    *a_lup [box_close][music_volume_0_0.01][aster_idle_idle][aster_waitanim_0][iris_face_0][aster_move_def_def_1][aster_face_1_0][camera_tween_50_0][aster_stand_0][wait_20][aster_appear][wait_50]|play_idle_looking_up|[wait_5][aster_idle_lookup][wait_20][camera_speed_0.3][camera_set_firstBoostRefpoint][wait_180][box_open]...
    *i_id1 [box_close][camera_speed_0.4][camera_focus_aster][wait_150][box_open]|play_idle|[wait_40]Can you give me a boost?
    *a_lup [wait_60]...Excuse me?
    *i_id2 [speed_16][wait_20]Like, [wait_30]boost me up. [wait_50]And then teleport to me and do it again. [wait_60]Like a ladder.[speed_18]
    *a_id2 [box_close][wait_50][aster_idle_idle][wait_2][aster_face_2_0]|turn_around_sound|[wait_5][wait_10][box_open][wait_20]No. [wait_50]Absolutely not.
    *a_cl2 [box_close][wait_50][aster_face_1_0]|turn_around_sound|[aster_idle_lookup][wait_160][aster_face_0_0]|turn_around_sound|[aster_idle_idle][wait_30][box_open][speed_15][wait_40]...Whatever. [wait_50]You'd better be lighter than you look.[camera_speed_1][speed_18]
    [music_volume_1_0.002][aster_boost]

# compliment

    {!compliment}
    *a_id1 [box_close][music_clear_album]|twili_setup_iris|[twili_play_complimentScene][twili_wait][wait_70][box_open][wait_100]...Nice catch.
    *i_id1 [box_close]|mute_ambiance|[wait_10][music_set_cutscene_emptybliss][wait_20]|progress_twili_no_box|[box_open][wait_50]Nice throw.
    *a_id2 [wait_60]...I guess I have to eat my words a little.
    *a_id1 [wait_40]That was... [wait_40]sort of impressive. [wait_70]You can actually use a sword.
    *i_sm2 [wait_20]Hey, [wait_20]don't give me all the credit. [wait_45]You were impressive too.
    *i_sm1 [wait_10]You were able to keep up with everything I was doing. [wait_45]And so gracefully.
    *i_sm2 [wait_30]We had some real synergy, [wait_15]it felt like.
    *a_id2 [box_close][wait_70][aster_face_1_0]|turn_around_sound|[wait_60][box_open][speed_15][wait_40]...Don't get a big head about it.
    *a_cl2 [wait_20]Don't forget, [wait_30]we're in danger. [wait_50]All any one of these things needs is a lucky shot.
    *a_id1 [box_close][wait_80][aster_face_0_0]|turn_around_sound|[wait_40][box_open][wait_40]And speaking of, [wait_20]I need to make something really clear.
    *a_id2 [speed_16][wait_20]Listen. [wait_50]If we're ever in a bad situation, [wait_20]and it seems like we're not gonna make it...
    *a_id2 [wait_50]I'm gonna run. [wait_60]And whether you're behind me or not doesn't concern me.[speed_18]
    *i_id1 [wait_60]...Alright. [wait_50]Understood.
    [wait_70][p_i_sm2][wait_10]But I'm guessing I'm not allowed to run if you're in danger. [wait_50]Since I agreed to protect you and all.
    *a_ldn [box_close][music_clear_album][wait_140][box_open][speed_15][wait_80]...No.
    *a_id1 [box_close]|resume_ambiance|[wait_100][box_open][wait_40][speed_14]...You should run too.[speed_18]
    [aster_waitfornextscene_complimentCotd_0_1]|anim_end_part_slow|
    
    
# compliment (cotd)

    {!complimentCotd}
    *i_id2 |start_cotd_scene|[music_clear_album][wait_30]Earlier, [wait_20]you mentioned someone told you to look for this [color_larkspur]Larkspur[color_white] person.
    *i_id2 |mute_ambiance|[wait_30]Did you see who it was?
    *a_ldn [wait_70]...No.
    [box_close][wait_100][box_open][music_set_cutscene_silenthill][wait_90]It's like I was... [wait_40]floating.
    [wait_60][p_a_id1][wait_20]But I couldn't see anything. [wait_50]And something was whispering to me.
    *i_id2 [speed_15][wait_60]...I had something similar, [wait_20]actually.
    *i_id2 [wait_20]Mine called me a fated hero. [wait_50]And it told me to look for a [color_aster]Violet Fox[color_white].
    *i_id1 [speed_18][wait_40]I guess that's meant to be you.
    *a_ldn [wait_60][speed_14]...That sounds familiar.[speed_18]
    [wait_60][p_a_id2][wait_20]...What's so important about me, [wait_15]though?
    *i_id2 [box_close][wait_90][box_open][wait_60]...I mean, [wait_20]look at you. [wait_50]You're three feet off the ground.
    *i_id1 [wait_20]Clearly you're a little more than human.
    *a_ldn [wait_90]...No I'm not.
    [wait_60][p_a_id2][wait_10]It's just... [wait_40]smoke and mirrors. [wait_70]Somehow.
    *i_id2 [wait_70]...Somehow?
    *a_id2 [box_close][music_clear_album]|resume_ambiance|[wait_120][aster_face_1_0]|turn_around_sound|[wait_30][box_open][wait_20]Come on. [wait_50]We need to get moving.
    |end_call_slow|
    

# mission

    {!mission}
    *a_id2 [box_close][music_clear_album]|twili_setup_iris|[twili_play_missionScene][twili_wait][wait_60][box_open][wait_50]...Dead end.
    *i_id1 [wait_40]Yeah. [wait_50]I guess we should turn around.
    *a_id2 [box_close][wait_40]|progress_twili_no_box|[wait_40][box_open][wait_40]...Alright.
    *a_lup [box_close]|mute_ambiance|[wait_30]|burn_away_to_void|[wait_80]|progress_twili_no_box|[wait_40][talk_0][box_open][wait_30]...
    *g_0 [box_close][music_set_cutscene_void][talk_1][wait_120]|guardian_voice|[text_pos_20_30]Congratulations... [wait_50]are in order.
    *g_0 [text_pos_50_70][wait_50]That which you laid low... [wait_50]was but/the first of six scourges of malace /[wait_50]by which my realm is plagued.
    *g_0 [text_pos_40_20][wait_70]Your purpose... [wait_60]to pruify my land of rot...
    *g_0 [text_pos_30_70][wait_70]Indeed... [wait_50]this is the path you wend.
    *a_lup [box_close][wait_40]|normal_voice|[wait_100][box_open][speed_14][wait_70]Who... [wait_50]are you?
    *g_0 [box_close][text_pos_60_20]|guardian_voice|[wait_70][color_aster]Violet Fox[color_larkspur].
    *g_0 [text_pos_20_70][wait_50]Those who know my realm abode... /[wait_50]have bestowed unto me the epithet.../[wait_50]of Guardian.[store_guardianNameRevealed 1]
    *g_0 [text_pos_30_20][wait_50]The land upon which you tread.../[wait_50]knows my protection.
    *g_0 [text_pos_40_70][wait_50]It was upon my whim... /[wait_50]that you were brought to this place.
    *i_lup1 [box_close][wait_10]|normal_voice|[wait_90][box_open][speed_14][wait_70]Do you know... [wait_40]how we can get home?
    *g_0 [box_close][text_pos_50_20]|guardian_voice|[wait_70][color_iris]Bronze Wolf[color_larkspur].
    *g_0 [text_pos_40_70][wait_50]Have poise... /[wait_50]and resilience.
    *g_0 [text_pos_20_20][wait_50]It shall be only once your purpose is fulfilled... /[wait_50]that you shall be permitted to return /[wait_50]from whence you came.
    *g_0 [text_pos_60_60][wait_180]Thin... [wait_50]grows our time.
    *g_0 [text_pos_30_20][wait_50]My land... /[wait_50]Her final breath draws near.
    *g_0 [text_pos_60_70][wait_50]I shall progress you now... /[wait_50]to the location of your /[wait_50]ensuing [wait_50]assignment.
    *g_0 [text_pos_20_20][wait_80]Do not falter, [wait_50]/[color_iris]Bronze Wolf[color_larkspur].
    *g_0 [text_pos_60_60][wait_80]And to the [color_aster]Violet Fox[color_larkspur]...
    *g_0 [text_pos_20_70][wait_50]Your role is of great import./[wait_60]And your strength afresh to be wielded warily.
    *g_0 [text_pos_20_20][wait_50]Should malevolence request service of you.../[wait_70]Then shall your will be unwavering.
    *g_0 [text_pos_60_20][wait_80]...Farewell.
    *a_lup [box_close][wait_10]|normal_voice|[wait_10][box_open][speed_15][wait_50]Wait. [wait_50]We have more questions.
    [box_close][music_clear_album]|progress_twili_no_box|[wait_40][screen_blackout_1_0.01][wait_120][room_goto_titlescreen]
    


// secondary cutscenes
# antlerKeyAcquired

    {!antlerKeyAcquired}
    *0_0 |start_call|Author's note: [wait_50]This scene is outdated and will be rewritten. [wait_50]It no longer matches the character's personalities and says one of their names too early.
    *a_id1 [wait_40][box_open][wait_50]...What are these?
    *i_id1 [wait_10]No idea. [wait_40]This is the third one we've found, [wait_10]though.
    *i_id1 [wait_40]Maybe they're weapons. [wait_40]They're definitely sharp enough to do some damage.
    *a_id1 [wait_30]Maybe. [wait_40]But that wouldn't explain these weird grooves on the sides.
    *a_id1 [wait_40]...And these two kinda match, [wait_10]now that I'm looking at it.
    *a_id1 [wait_30][speed_10]What if I just...[speed_18]
    *a_id1 [box_close][wait_30][sound_create_obj-sound-cutscene-antler-key-connect][wait_170][box_open][wait_40]Oh.
    *i_id1 [box_close][wait_5][ui_showitempopup_antlerkey][ui_waitforitempopup][wait_20][box_open][wait_20]Huh. [wait_40]A perfect fit.
    *a_id1 And it looks like... [wait_40]an antler?
    *i_id1 [wait_10]Yeah. [wait_30]But look at the way the prongs at the end are arranged.
    *i_id1 It seems like a pattern.
    *a_id1 Right. [wait_40]Maybe it's a key of some kind.
    *i_id1 Do you remember seeing any locks it could've gone to?[read_a1VisitedMinibossDoor fork2/fork1]

    	{!fork1}
    	*a_id1 [wait_40]Yeah. [wait_40]The place with all the antler paintings on the wall had a locked door.
    	*i_id1 You're right. [wait_30]Let's try there.[nextline_fork3]

    	{!fork2}
    	*a_id1 [talk_0][speed_8]Hmmm... [wait_70][speed_18][talk_1]Nope. [wait_40]Nothing comes to mind.
    	*a_id1 These antler paintings on the wall could be a clue, [wait_10]though.
    	*i_id1 Right. [wait_30]Let's look for more of those.[nextline_fork3]

    {!fork3}
    |end_call|


// animation cutscenes
# a1MinibossIntro

    {!a1MinibossIntro}
    [box_close]|mute_ambiance|[camera_mode_1][music_clear_album][music_suppressupdate_1][wait_60][twili_guess_1_iris][twili_mirror_0][twili_play_a1MinibossIntro][c_a1MinibossBegin][twili_wait][wait_90][music_set_area1_miniboss_1_1][box_end]

# a1MinibossDefeat

    {!a1MinibossDefeat}
    [box_close][music_clear_album][music_suppressupdate_0][camera_mode_1][twili_guess_0_-1][twili_guess_1_iris][twili_mirror_0][twili_play_a1MinibossDefeat][twili_wait]|resume_ambiance|[box_end]

# a1BossIntro

    {!a1BossIntro}
    [box_close]|mute_ambiance|[camera_mode_1][music_clear_album][music_suppressupdate_1][wait_60][twili_guess_1_iris][twili_mirror_0][twili_play_a1BossIntro][c_a1BossBegin][twili_wait][wait_90][music_set_area1_boss_1_1][box_end]

# a1BossDefeat

    {!a1BossDefeat}
    [box_close][music_clear_album][music_suppressupdate_0][camera_mode_1][twili_guess_0_-1][twili_guess_1_iris][twili_mirror_0][twili_play_a1BossDefeat][twili_wait]|resume_ambiance|[box_end]