*0_1 [box_open]uh oh[wait_10]/uh oh[wait_10]/uh oh[wait_10]/Houston we have a problem! [wait_10]/null The
somehow the game messed up really bad and forgot what it was doing, [wait_10]and now it doesn't know where the dialogue is supposed to be reading from.
*0_1 programmer's note: [wait_30]i have absolutely no idea how you got here.
you might want to close the game and reload your last save to avoid save file corruption.
*0_1 you can have this cat picture i found if it'll make you feel better though/[wait_30] [sprite_spr_errorcatpicture]
haha look at him he's so smug
let's see that guy again
[wait_60] [sprite_spr_errorcatpicture][wait_30] hahahahaha look at him
okay okay okay i'm finished now
[wait_60]no more cat picture[skip_0]
[wait_200] [sprite_spr_errorcatpicture][speed_8][speed_18][skip_1]
[box_end]
	
	
# aster call 1
	
	{!asterCall1}
	*c_1 [box_close]|start_call|[talk_1][nextline_def_talk][text_advance] ;; [text_fallaway_0]
		
		
	{!asterCall1ObjectChooser}
	*a_id1 [box_close]
		
		
	{!asterCall1Protest}
	*i_id1 [box_close][wait_6][aster_move_def_def_1][camera_tween_0_0][aster_stand_0][camera_zoom_1][wait_10][wait_30][box_open][wait_20]Hey. [wait_40]Can you help me reach something?
	*a_id2 [box_close][wait_10][aster_appear][wait_10][camera_focus_aster][wait_50][box_open][wait_60]No.
	*a_cl2 [box_close][wait_10][aster_disappear][wait_40][camera_speed_0.1][camera_tween_0_0][wait_90][aster_appear][camera_speed_1][camera_focus_aster][wait_40][box_open][wait_20]Fine. [wait_40]Point.[store_asterProtested 1][store_a1TfirstChoose 0]
	[box_close][aster_disappear][wait_40][chooser_open][box_end]
	
# aster call testroom
	
	{!asterCallTestroom}
	*a_id1 |start_call|[box_open]What is it, [wait_10]Iris?[read_testrmpg asterCallTestroomPg1/asterCallTestroomPg2]
	
	{!asterCallTestroomPg1}
	[store_testrmpg 0][choice_! What's on your mind?/Any advice?/Nevermind./Show Aster expressions./Show Iris expressions./Twili test animation./Twili test animation 2./Error!!!/Speak Japanese./Unimplemented characters./Subroutine test./Page 2][text_advance]
	
	{!asterCallTestroomPg2}
	[store_testrmpg 1][choice_# Aster Memory Test/Count to 100/Waiting Animation/Nevermind/Page 1][text_advance]
	{!!choice1}
	[talk_1][nextline_testconvo3][text_advance]
	{!!choice2}
	[talk_1][nextline_def_advice][text_advance]
	{!!choice3}
	*a_id1 [talk_1][speed_18]Alright.
	|end_call|
		
	{!!choice4}
	*a_id1 Idle 1                                                             	a
	*a_id2 Idle 2                                                             	a
	*a_sm1 Smiling 1                                                            a
	*a_sm2 Smiling 2                                                            a
	*a_lup Looking Up 2                                                      	a 
	*a_ldn Looking Down	                                                      	a
	*a_cl2 Closed Eyes 2                                                      	a
	*a_ln1 Leaning 1	                                                      	a
	|end_call|
	
	{!!choice5}
	*i_id1 Idle 1                                                             	a
	*i_id2 Idle 2                                                             	a
	*i_sm1 Smiling 1                                                          	a
	*i_sm2 Smiling 2                                                          	a
	*i_lup1 Looking up 1                                                      a
	*i_ldn2 Looking down 2                                                      a
	[ip_1_1]|end_call|
	
	{!!choice6}
	[box_close][wait_5][aster_disappear][camera_tween_47_cur][wait_20][camera_mode_1][camera_speed_0.5][twili_mirror_0][twili_guess_1_iris][twili_play_testanim]|progress_twili|Test 1
	|progress_twili|Test 2
	|progress_twili|Finished

	[wait_20][aster_appear][wait_10][camera_focus_aster][wait_20][box_open][wait_5][nextline_asterCallTestroom][text_advance]
		
	{!!choice7}
	*a_id1 [box_close][camera_mode_1][wait_5][aster_disappear][wait_20][twili_mirror_0][twili_guess_1_iris][twili_play_boost1][twili_wait][wait_25][wait_20][box_open][wait_5]That was funny.[choice_@ No it wasn't.]
	
	{!@choice1}
	*a_id1 Yes it was. [wait_30]Don't lie.[choice_@ It really wasn't.]
	
	{!@choice1}
	*a_id1 Yes it was no takebacks[camera_mode_0][wait_5][text_advance]
	|end_call|
	
	{!!choice8}
	[nextline_error][text_advance]
	
	{!!choice9}
	*a_id1 Japanese? [wait_40]I mean, [wait_10]okay.
	*a_id1 But I'll warn you, [wait_10]I'm a little rusty.
	*a_id1 [wait_10]*ahem* [speed_10][wait_60]こんにちは。[wait_30]名前^(2_なまえ)は、[color_aster]アスター[color_white]だ。[wait_30]よろしく。
	*a_id1 日本語^(3_にほんご)を話^(1_はな)すのがあまり上手^(2_じょうず)じゃないけど、簡単^(2_かんたん)な文章^(2_ぶんしょう)が作^(1_つく)れる。
	*a_id1 [speed_18][wait_30]How was that? [wait_40]Pretty good right?
	*i_id1 Pretty sure you missed some kanji.
	*a_id1 [wait_60][p_a_smg][wait_10]うるさい。
	|end_call|
	
	{!!choice10}
	*ll_1 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
	*l_1 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
	*c_1 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
	|end_call|
	
	{!!choice11}
	*a_id1 Okay here goes.
	{~[aster_face_3_0][wait_40][aster_disappear][wait_50][aster_move_70_-100_1][wait_10][aster_appear][wait_70][aster_disappear][wait_5][aster_appear][wait_5][aster_disappear][wait_5][aster_appear][wait_5][aster_disappear]}[box_end]
	
	{!!choice12}
	[nextline_asterCallTestroomPg2][text_advance]
	
	{!#choice1}
	*a_id1 [text_fallaway_0][read_tmp1 -1[sread_tmp4 !fork3/!fork3-2/!fork3-3][read_tmp2 1[sread_tmp4 !fork2/!fork2-2/!fork2-3/!fork2-4/!fork2-5/!fork2-6]Go ahead and choose your favorite number for me.[choice_! 2/4/7/100/Don't have one.] ;; [read_tmp1 -1[text_fallaway_1][read_tmp2 1[text_fallaway_1]
	{!!choice1}
	[store_tmp2 1][store_tmp1 2][send_!fork]
	{!!choice2}
	[store_tmp2 1][store_tmp1 4][send_!fork]
	{!!choice3}
	[store_tmp2 1][store_tmp1 7][send_!fork]
	{!!choice4}
	[store_tmp2 1][store_tmp1 100][send_!fork]
	{!!choice5}
	*a_id1 [text_fallaway_1][wait_40]...Really? [wait_30]Come on, [wait_10]everybody has a favorite number.
	*a_id1 I mean, [wait_10]alright. [wait_30]Be unopinionated, [wait_10]I guess.[store_tmp2 1][store_tmp1 -1]
	|end_call|
	
	{!!fork}
	[text_fallaway_1]|!tmp1|. [wait_30]Got it. [wait_30]I'll remember that.
	|end_call|
	
	{!!fork2}
	*a_id1 [store_tmp4 1][read_tmp1 -1[nextline_!fork3][read_tmp1 -1[text_advance]You said your favorite number was |!tmp1|.
	*a_id1 See? [wait_30]Told you I'd remember.
	|end_call|
	
	{!!fork2-2}
	*a_id1 [store_tmp4 2][read_tmp1 -1[nextline_!fork3][read_tmp1 -1[text_advance]You told me your favorite number was |!tmp1|.
	*a_id1 What? [wait_30]Did you think I'd forget? [wait_40]|!tmp1| isn't exactly hard to remember.
	|end_call|
	
	{!!fork2-3}
	*a_id1 [store_tmp4 3][read_tmp1 -1[nextline_!fork3][read_tmp1 -1[text_advance]It's |!tmp1|.
	*a_id1 I'm not forgetting. [wait_30]Nice try.
	|end_call|
	
	{!!fork2-4}
	*a_id1 [store_tmp4 4][read_tmp1 -1[nextline_!fork3][read_tmp1 -1[text_advance]It's... [wait_50][speed_4]Uhhhhh...[speed_18]
	*a_id1 [wait_10]I forgot.
	|end_call|
	
	{!!fork2-5}
	*a_id1 [store_tmp4 5]My bad I forgot.
	|end_call|
	
	{!!fork2-6}
	*a_id1 [store_tmp4 4]Sorry!!
	|end_call|
	
	{!!fork3}
	*a_id1 [store_tmp4 1]You said you didn't have a favorite number. [wait_30]For some reason.
	|end_call|
	
	{!!fork3-2}
	*a_id1 [store_tmp4 2]You should try having an opinion sometime. [wait_30]It's very freeing.
	|end_call|
	
	{!!fork3-3}
	*a_id1 [store_tmp4 1]Heeeeere sheepy sheepy sheepy.
	|end_call|
	
	{!#choice2}
	*a_id1 [wait_60][store_tmp1 +100][store_tmp 0][store_tmp2 20][send_$f1]
	
	{!$f1}
	[read_tmp |!tmp1|[send_$f2][read_tmp |!tmp1 ; / 4|[store_tmp2 5][read_tmp |!tmp1; / 2|[store_tmp2 2]|!tmp|...[wait_|!tmp2|][store_tmp |!tmp; + 1|][send_$f1]
	
	{!$f2}
	|!tmp1|. [wait_60]Cool right?
	|end_call|
	
	
	
	{!#choice3}
	*a_id1 Okay.
	[aster_waitfornextscene_asterCallTestroom_1_1][box_end]
	
	{!#choice4}
	*a_id1 [talk_1][speed_18]Have it your way.
	|end_call|
	
	{!#choice5}
	[nextline_asterCallTestroomPg1][text_advance]


# spawn 1
		
	{!spawn1}
	*g_0 |spawn1|